ADVANTAGES OF USING GAME TECHNOLOGY IN DEVELOPING STUDENTS' GRAPHIC LITERACY IN DRAWING LESSONS
DOI:
https://doi.org/10.47390/SPR1342V4I3Y2024N82Keywords:
school, drawing, perception, thinking, spatial imagination, didactic games, pedagogical technologies.Abstract
The article provides brief information about the advantages of using game technologies in the organization of drawing lessons in schools, the achievements and results that can be achieved with the help of this technology. At the same time, some didactic games that can be used in drawing lessons are shown.
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