ADVANTAGES OF USING GAME TECHNOLOGY IN DEVELOPING STUDENTS' GRAPHIC LITERACY IN DRAWING LESSONS

Authors

  • Fоtima Mukimоva
  • Zukhra Mukimоva

DOI:

https://doi.org/10.47390/SPR1342V4I3Y2024N82

Keywords:

school, drawing, perception, thinking, spatial imagination, didactic games, pedagogical technologies.

Abstract

The article provides brief information about the advantages of using game technologies in the organization of drawing lessons in schools, the achievements and results that can be achieved with the help of this technology. At the same time, some didactic games that can be used in drawing lessons are shown.

References

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Published

2024-03-31

How to Cite

Mukimоva F., & Mukimоva Z. (2024). ADVANTAGES OF USING GAME TECHNOLOGY IN DEVELOPING STUDENTS’ GRAPHIC LITERACY IN DRAWING LESSONS. Ижтимоий-гуманитар фанларнинг долзарб муаммолари Актуальные проблемы социально-гуманитарных наук Actual Problems of Humanities and Social Sciences., 4(3). https://doi.org/10.47390/SPR1342V4I3Y2024N82