PEDAGOGICAL STRATEGIES AND THE INTEGRATION OF ICT IN TEACHING FOOD PHYSIOLOGY: INNOVATIVE APPROACHES IN HIGHER EDUCATION

Authors

  • Karimbay Uteniyazov
  • Marat Eshmuratov

DOI:

https://doi.org/10.47390/SPR1342V5I12Y2025N93

Keywords:

nutrition physiology, ICT in education, virtual laboratories, gamification, higher education, digital interventions in nutrition.

Abstract

This review summarizes current data on the integration of information and communication technologies (ICT) and modern pedagogical strategies in teaching nutrition physiology in higher education institutions. We examine video learning and augmented reality tools, as well as their impact on learning outcomes, motivation, and behavioral change. Data indicate that digital methods of nutritional intervention and pedagogical approaches based on ICT can improve students' knowledge acquisition, engagement, and, in some cases, their behavior related to nutrition. Augmented reality tools are consistently viewed as effective supplements to traditional learning, improving conceptual understanding and active learning. Gamification increases motivation and engagement in various disciplines.

References

1. Ellaway R., Masters K. (2018). AMEE Guide 32: e-Learning in medical education Part 1: Learning, teaching and assessment. Medical Teacher, 30(5), 455–473. https://doi.org/10.1080/01421590802108331.

2. Ruiz J.G., Mintzer M.J., Leipzig R.M. (2020). The impact of e-learning in medical education. Academic Medicine, 81(3), 207–212. https://doi.org/10.1097/00001888-200603000-00002.

3. Zary N., Johnson G., Boberg J., Fors U. (2019). Development of a virtual patient system for medical nutrition education. BMC Medical Education, 19, 445. https://doi.org/10.1186/s12909-019-1841-4.

4. Cervera D., Casanoves P., Bonet E. (2021). Effectiveness of digital platforms in teaching clinical nutrition to health sciences students: A randomized trial. Journal of Medical Internet Research, 23(4), e24128. https://doi.org/10.2196/24128.

5. George P.P., Papachristou N., Belisario J.M., et al. (2018). Online eLearning for undergraduates in health professions: A systematic review. Medical Education, 48(10), 963–977. https://doi.org/10.1111/medu.12415.

6. Berman S.A., Jones, L. (2022). Gamification in medical nutrition education: Randomized controlled trial outcomes. Nutrition Education and Behavior, 54(2), 120–128. https://doi.org/10.1016/j.jneb.2021.09.005.

7. Cook D.A., Triola, M.M. (2020). Virtual patients: A critical literature review and proposed next steps. Medical Education, 43(4), 303–311. https://doi.org/10.1111/j.1365-2923.2008.03286.x.

8. Eshmuratov M.T. (2025). Sabaqlıq. -Tashkent: «METODIST NASHRIYOTI», p. 91-131.( in Karakalpak).

9. Frenk J., Chen L., Bhutta Z.A., et al. (2020). Health professionals for a new century: Transforming education to strengthen health systems. The Lancet, 376(9756), 1923–1958. https://doi.org/10.1016/S0140-6736(10)61854-5.

10. Ахмедова С.А. (2022). Цифровые образовательные ресурсы в преподавании нутрициологии студентам медицинских вузов. Медицинское образование и профессиональное развитие, 13(2), 45–49. (In Russian).

11. Рахимов Ж.Б., Каримова М.Ш. (2023). Онлайн-платформы в обучении физиологии питания: опыт внедрения в Узбекистане. Проблемы науки и образования, 7(153), 112–118. (In Russian).

12. Ellaway R., Masters K. (2018). AMEE Guide 32: e-Learning in medical education Part 1: Learning, teaching and assessment. Medical Teacher, 30(5), 455–473. https://doi.org/10.1080/01421590802108331.

13. Zary N., Johnson G., Boberg J., Fors U. (2019). Development of a virtual patient system for medical nutrition education. BMC Medical Education, 19, 445. https://doi.org/10.1186/s12909-019-1841-4.

14. Berman S.A., Jones, L. (2022). Gamification in medical nutrition education: Randomized controlled trial outcomes. Nutrition Education and Behavior, 54(2), 120–128. https://doi.org/10.1016/j.jneb.2021.09.005.

15. Frenk J., Chen L., Bhutta Z.A., et al. (2020). Health professionals for a new century: Transforming education to strengthen health systems. The Lancet, 376(9756), 1923–1958. https://doi.org/10.1016/S0140-6736(10)61854-5.

16. Systematic review — digital nutrition interventions Karimi, N., Salehi, M., & Ranjbar, K. (2024). Digitally delivered interventions to improve nutrition behaviors among resource-poor and ethnic minority groups with type 2 diabetes: A systematic review. Journal of Medical Internet Research, 26, e42595. https://doi.org/10.2196/42595.

17. RCT — social media for nutrition education (university) Carreño Enciso, L., de Mateo Silleras, B., de la Cruz Marcos, S., & Redondo Del Río, P., et al. (2024). Social media for nutrition education — A randomized controlled trial to promote fruit and vegetable intake in a university setting: “The University of Valladolid Community Eats Healthy” study. Nutrients, 16(9), 1308. https://doi.org/10.3390/nu16091308.

18. Virtual physiology/anatomy labs — review (systematic) Zhang, X., Low, L., & Hew, K. F. (2021). Are virtual physiology laboratories effective for student learning? A systematic review. Advances in Physiology Education / or relevant education journal. (Article full text). https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8238440/.

19. Virtual laboratories — perceptions / evaluation (Ireland project) Griffin, C. S., et al. (2024). Virtual laboratories complement but should not replace face-to-face practicals: Perceptions of life science students at Dundalk Institute of Technology, Ireland. Advances in Physiology Education. https://doi.org/10.1152/advan.00227.2024.

20. Gamification in health education — bibliometric study Yıldız, M., & co-authors. (2024). Rising gamification in health education: A bibliometric study. (Article). ScienceDirect /Elsevier. https://www.sciencedirect.com/science/article/abs/pii/S1471595324001227.

21. Zainuddin Z, et al. Game-based learning enhances students’ understanding of endocrine physiology in veterinary medicine. Adv Physiol Educ. 2024. PMID: 38234294

22. Gamage SH, et al. Reduced failure rates associated with playing a new online game developed to support learning of core content in human systems physiology. Adv Physiol Educ. 2020. Link

23. Ferrell K, et al. Game on: immersive virtual laboratory simulation improves student learning outcomes & motivation. FEBS Open Bio. 2023. Link

24. Kaimann D, et al. The gamification of nutrition labels to encourage healthier food selection in online grocery shopping: A randomized controlled trial. Appetite. 2023. PMID: 37269883

25. Baranowski T, et al. Does gamification improve fruit and vegetable intake in adolescents? A systematic review. Nutrients. 2020. PMID: 32703067

26. Xu B, et al. Gamification in health and education: effectiveness and design considerations. Tech Know Learn. 2025. Springer Link

27. Learning analytics in virtual labs Elmoazen, R., & co-authors. (2023). Learning analytics in virtual laboratories: A systematic literature review of empirical research. Smart Learning Environments, 10, Article 23. https://doi.org/10.1186/s40561-023-00244-y.

28. Gamification in health education - bibliometric study Yıldız, M., & co-authors. (2024). Rising gamification in health education: A bibliometric study. (Article). ScienceDirect / Elsevier. https://www.sciencedirect.com/science/article/abs/pii/S1471595324001227.

29. Virtual laboratories — perceptions / evaluation (Ireland project)

Griffin, C. S., et al. (2024). Virtual laboratories complement but should not replace face-to-face practicals: Perceptions of life science students at Dundalk Institute of Technology, Ireland. Advances in Physiology Education. https://doi.org/10.1152/advan.00227.2024.

30. Virtual laboratories — perceptions / evaluation (Ireland project)

Griffin, C. S., et al. (2024). Virtual laboratories complement but should not replace face-to-face practicals: Perceptions of life science students at Dundalk Institute of Technology, Ireland. Advances in Physiology Education. https://doi.org/10.1152/advan.00227.2024.

31. Learning analytics in virtual labs Elmoazen, R., & co-authors. (2023). Learning analytics in virtual laboratories: A systematic literature review of empirical research. Smart Learning Environments, 10, Article 23. https://doi.org/10.1186/s40561-023-00244-y.

32.Virtual laboratories — perceptions / evaluation (Ireland project) Griffin, C. S., et al. (2024). Virtual laboratories complement but should not replace face-to-face practicals: Perceptions of life science students at Dundalk Institute of Technology, Ireland. Advances in Physiology Education. https://doi.org/10.1152/advan.00227.2024.

33.Learning analytics in virtual labs Elmoazen, R., & co-authors. (2023). Learning analytics in virtual laboratories: A systematic literature review of empirical research. Smart Learning Environments, 10, Article 23. https://doi.org/10.1186/s40561-023-00244-y.

34.Virtual laboratories — perceptions/evaluation (Ireland project)

Griffin, C. S., et al. (2024). Virtual laboratories complement but should not replace face-to-face practicals: Perceptions of life science students at Dundalk Institute of Technology, Ireland. Advances in Physiology Education. https://doi.org/10.1152/advan.00227.2024.

Downloads

Submitted

2025-12-15

Published

2025-12-15

How to Cite

Uteniyazov, K., & Eshmuratov, M. (2025). PEDAGOGICAL STRATEGIES AND THE INTEGRATION OF ICT IN TEACHING FOOD PHYSIOLOGY: INNOVATIVE APPROACHES IN HIGHER EDUCATION. Ижтимоий-гуманитар фанларнинг долзарб муаммолари Актуальные проблемы социально-гуманитарных наук Actual Problems of Humanities and Social Sciences., 5(12), 532–538. https://doi.org/10.47390/SPR1342V5I12Y2025N93